Gandalf cp money maker

By: vasam Date: 30.05.2017

Account Merchandise en en-GB de fr.

The Elder Scrolls Online Home Game Guide Story The Alliance War Alliances Daggerfall Covenant Ebonheart Pact Aldmeri Dominion Interactive Map Adventure Zones Craglorn. All Videos Concept Art Screenshots Wallpapers Extras Malukah. Maintenance for the week of June North American and European megaservers for maintenance — June 21, I have yet to see anything and it may be a very small percent of the player base that want to run a account full of characters like a business, but maybe someone here knows where to look.

This should cut down on the training time, give you more bag space and have lots of hirelings plus there must be a way to maximize writs, maybe one character per tier etc. Anyone know the crafting alt tips the pro's use? Dont know any pro tips first because i am not pro at it, second because it is not my playstyle, but i can give my opinion on the matter since i do the writs almost everyday: It is viable if you have a lot of time and want to have a more specific playstyle based on crafting tempers merchant or something like that but you will have to breathe ESO all day: If you plan to only certificate them and do the most basic writs I do the regular writs with my main toons to stack my tempers and the gold revenue is welcome and to be prepared for the master crafter writs release with homestead.

First thing, do not split you crafting between characters.

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One crafter only, your main. There are enough skill points to be a crafter and adventurer. The cost and time grinding motifs and research traits is crazy. While this may take more time in the beginning it is worth it in the end. Having different crafters is a pain. Having to switch between them to craft and what not. Alchemy, provisioning and enchanting are a easy enough to level. Only the gear takes time. I have one main who is my crafter.

I also have crafting level up on alts but not the research. This allows me to turn in high level writs. I keep one low level toon for farming lower tier materials. Anything gathered will be refined by my main who has all the passives.

The master writs seem to be pretty random at this point. Also they are tradeable and I assume sellable, so they will be available. For money crafting isn't viable yet. Farming mats can earn you gold. Reagents still sell, tempers and gold upgrade mats sell but have lowered in price. Refined mats are selling for about 5k a stack on console, raw goes for about the cost of the gold mats.

Tri-pots, food and glyphs are good sellers. We will see with housing if anything makes crafting profitable. At this point I'm hording my upgrade mats and surveys, unless someone has a request for glyphs or gear in which case I charge if they don't have the mats.

I dont know about separate accounts, one is enough, but I will give you my insight. I am working to have 10 by patch day, as master writs are coming and I need 37 test dummies cuz reasons.

Using some addons and making a lot of stuff in bulk ahead of time, I can do 48 writs in 37 minutes yes I have timed it. As others have suggested, I think it is advantageous to have one main crafter, mostly for simplicity.

This allows you to focus your Motif and skill point collecting.

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To have a fully maxed crafter requires a lot of skill points, but it is doable to do that and have enough for normal skill bars and passives so you can actually play. You could also split your your craft skills 3 and 3, one for wood armor and cloth, the other for prov, alchemy, and enchanting.

I do have another toon that is 9 triat on half, and working to bring her up to scratch as well, and have four more toons at traits and counting. The only advantage to having multiple crafters with multiple traits is, as said earlier, you will have a better drop on master writs. To me this is easier than trying to learn all the motifs on every alt, but ideally you would do that as well if you really wanted master writs. As others have suggested, the higher level writ you do, the better your reward.

We do these for Gold Mats, Gold, and Surverys raw mats. On 8 toons, I usually get about 8 gold mats and a handful of surveys every day, plus approx 32k in gold from turning in the quests. This certainly adds up.

It does come at a cost however. If you play the game a fair amount, you will probably get enough materials to support toons doing writs on a daily basis.

If you want to do 8, you will either need to farm or buy some raw mats, mostly rubedite and silk, occasionally, wood and nirnroot. Everything else seems to be pretty self sustaining. It takes something like 65 skill points to have max hirelings and be able to do 6 max writs on a toon.

If you have alts that are parked and not doing anything, this is easy.

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If you want to play them, then you have some sky shard hunting to do. You also need to actively grind your crafting skills to level Wood, Blacksmith, and Cloth level pretty fast from deconstructing high level gear. Alchemy and Provisioning can be power leveled in about 15 minutes each. Enchanting is the one that takes work.

gandalf cp money maker

I usually just funnel all my glyphs through my bank and have one toon always deconstructing then move to the next. You can also power level if you make purple glyphs on one toon and decon on another. I am working on my 10th max enchanter now, and working on my 11th for every other skill line.

Writs are very rewarding, and will be even more so next patch. They do take time at first to level your skills and get skill points, but after that, its a pretty efficient way of making consistent money and gold mats.

gandalf cp money maker

You will also never need to worry about a repair kit or soul gem ever again. I have thousands and thousands of each. Mrs Bear - Altmer, Bearricane - Redguard, Molag Bear - Altmer AD NBs: Bearclaw Oreyn - Dunmer, Bearblade - Imperial Temps: Gandalf Likes To Party - Altmer, Bearplar - Redguard Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard vMOLHM , , vSOHM, vHRCHM, vAAHM, vDSA Stormproof: All Classes Flawless Conqueror: Mrs Bear, Bearricane Dro-m'Athra Destroyer: One of the biggest problem you will run into is Skill Points, it took us several months to level one character and get all the sky shards in game to have a master craftsman.

It's easier to have several crafter characters and just do a few starting quests, and delves to get enough sky shards for skill points Hmm, it sounds as if the time investment is better spent just harvesting mats if you look at it as gold per hour. I was thinking of getting sky shards, disc. I figured I would have one main that is maxed out on all crafting lines with motif's etc.

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